Davide Gadia

Email: gadia@di.unimi.it
Phone: (+39) 02.503.16301

Skype: davide.gadia


Dipartimento di Informatica
Università degli Studi di Milano
Via Celoria 18 - 20133 Milan (Italy)
Room 3005 - 3rd Floor

Biographical notes and Research interests

Davide Gadia has received his M.Sc. (2003) and Ph.D. (2007) in Computer Science from the University of Milan. Currently he is assistant professor at Department of Computer Science at University of Milan.

His research interests concern mainly Computer Graphics, Video Game programming, Virtual Reality, and Digital Imaging. He is also interested in the processing of stereoscopic images and videos, and in the analysis of perceptual issues in the interaction with Virtual Environments. He is involved in the research activities of the Pong (Playlab fOr inNovation in Games) Laboratory.

Since 2008, he has been the coordinator of the following research projects:
Previously, he has participated as Post-doc fellow in the following research projects:
Since 2011, he has participated as a member to the following committees:
He has been Guest Editor for the Special Issue on "Advances in Multimedia for Human-Computer Interaction" of Springer Multimedia Tools and Applications journal.
Since 2007, he has reviewed papers for the following journals, conferences and workshops:
He is member of the Board of Directors of Gruppo del Colore - Associazione Italiana Colore (Italian Color Group), and, since its founding in 2012, he has served as Treasurer (2012-2015) and Vicepresident (2015-2017) of the Association.
In 2014, he has been the Official Division Member of Italian CIE Division 8: Image Technology.

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Teaching activities

Since a.a. 2012-2013: Real-Time Graphics Programming graduate elective course at the University of Milan. Lectures topics concern the pipeline for Real-Time Computer Graphics, the implementation of interactive graphics applications, OpenGL and OpenGL Shading Language.

In a.a. 2019-2020 and a.a. 2020-2021: Strumenti di Modellazione dello Spazio module for Strumenti e Metodi del Progetto 2 undergraduate required course for the Design School of Politecnico di Milano.

In a.a. 2014-2015, a.a. 2015-2016 and a.a. 2017-2018: Computer Graphics and Digital Imaging undergraduate required course at the University of Milan.

In a.a. 2010-2011, a.a. 2011-2012 and a.a. 2012-2013: Immersive and Interactive Virtual Environments graduate elective course at the University of Milan. Lectures topics concerned Virtual Reality principles, stereoscopic visualization, 3D interaction technologies and techniques.

In a.a. 2008-2009 and a.a. 2009-2010: Graphics Module for the Multimedia Laboratory 1 undergraduate required course at the University of Milan. Lectures topics concerned image processing, color management, procedural modeling and animation techniques.

In a.a. 2007-2008 and a.a. 2006-2007: 2D and 3D Graphics modules for the Multimedia Laboratory 1 undergraduate required course at the University of Milan.

From May 2003 to December 2005: more than 115 hours of lectures on C programming with OpenGL API and shader development with RenderMan Shading Language for the Computer Graphics Lab (undergraduate required) and Computer Graphics Programming (graduate elective) courses at University of Milan.

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PhD Thesis
Keynote and Invited talks
Papers on international journals
Book chapters
Papers on international conference proceedings
Short Papers on international conference proceedings
Papers on national conference proceedings
Other works/presentations
Internal Reports

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